OP, can you better define "pro audio for film/video" because it is an open-ended topic, even if you are just trying to assemble a list of Linux software that can be used. Towards what end?
Once you add the word pro, the spectrum of goals there ranges from hanging out an audio post shingle and taking whatever jobs you can hustle up -- which means interoperability and knowing how to handle the workflow coming & going with the most common NLEs and the defacto interchange formats: OMF, AAF and such -- down to narrow focusing on your own "pro[fessional]" caliber projects, where interop and file exchange are less dictated by your customer base than by your own choices.
In the former you are taking on jobs from other professionals. In the latter you are trying to generate professional level content from within your own projects. What I'm getting at is the same problem any mixing or mastering engineer faces the moment they start working on other people's projects, which is catering to the needs of customers. If you are hustling customers, and keeping them happy, a lot of choices are thrust upon you and Linux would at best be a small part of the toolchain. OTOH, if you are your only customer, a lot of choices can be crammed down without a second thought, and Linux could be more central.
I would add that film & video are one of the most collaborative artforms out there because no one person can do every job, not unless you move the bar for "pro" down to include tiktok influencers. And unless the rest of the team is comfortable with the choices you make about Linux, you are still subject to file interchange with editors, vfx, color grading, and other such tasks.
Once you add the word pro, the spectrum of goals there ranges from hanging out an audio post shingle and taking whatever jobs you can hustle up -- which means interoperability and knowing how to handle the workflow coming & going with the most common NLEs and the defacto interchange formats: OMF, AAF and such -- down to narrow focusing on your own "pro[fessional]" caliber projects, where interop and file exchange are less dictated by your customer base than by your own choices.
In the former you are taking on jobs from other professionals. In the latter you are trying to generate professional level content from within your own projects. What I'm getting at is the same problem any mixing or mastering engineer faces the moment they start working on other people's projects, which is catering to the needs of customers. If you are hustling customers, and keeping them happy, a lot of choices are thrust upon you and Linux would at best be a small part of the toolchain. OTOH, if you are your only customer, a lot of choices can be crammed down without a second thought, and Linux could be more central.
I would add that film & video are one of the most collaborative artforms out there because no one person can do every job, not unless you move the bar for "pro" down to include tiktok influencers. And unless the rest of the team is comfortable with the choices you make about Linux, you are still subject to file interchange with editors, vfx, color grading, and other such tasks.
Statistics: Posted by kidslow — Tue Feb 20, 2024 5:47 pm