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Metal Percussion is a collection of unusual percussive sounds build upon samples of found metal objects and rare instruments. Besides patches with multi-sampled instruments this library combines many of Falcon's synthesis methods in order to create interesting and unconventional electronic sounds, soundscapes, drones, pads and textures also using the new Harmonic Resonator-oscillator and effects introduced in Falcon 3.0.
Up to 20+ Macros and switches are assigned in each patch, many also use the modulation wheel and sometimes aftertouch, providing detailed control over volume envelopes, filtering, amplitude- and pitch modulations, time-stretching, granular parameters, EQ-ing, dynamics, stereo animation and more. All patches use some sort of background image in the UI, split patches have colored key-zones in the Falcon keyboard for easier navigation.
Sampled instruments:
Specs:
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The demos below were produced using only patches from Metal Percussion, no post-processing was applied apart from a limiter on the master output.
https://soundcloud.com/sampleconstruct/ ... gles-metal
Video playlist:
https://www.youtube.com/playlist?list=P ... FBhVdDH3RO
Thanks for reading
Simon Stockhausen

Metal Percussion is a collection of unusual percussive sounds build upon samples of found metal objects and rare instruments. Besides patches with multi-sampled instruments this library combines many of Falcon's synthesis methods in order to create interesting and unconventional electronic sounds, soundscapes, drones, pads and textures also using the new Harmonic Resonator-oscillator and effects introduced in Falcon 3.0.
Up to 20+ Macros and switches are assigned in each patch, many also use the modulation wheel and sometimes aftertouch, providing detailed control over volume envelopes, filtering, amplitude- and pitch modulations, time-stretching, granular parameters, EQ-ing, dynamics, stereo animation and more. All patches use some sort of background image in the UI, split patches have colored key-zones in the Falcon keyboard for easier navigation.
Sampled instruments:
- Barrel Drums.
200 liter oil barrel, multi-sampled hits at different spots of the barrel, played with all kinds of sticks, mallets and other things, also hitting a cymbal lying on top of the barrel - some electronic derivatives and 2 synced loops are also available.
*Kitchen Percussion.
Multi-sampled kitchen objects sampled with up to 8x round robin and 7 velocity layers: two cooking pots (one of them filled with water) played with various sticks, spoons and mallets, a milk foamer, a salad spinner, cutlery and a knife sharpener.
*Water Pan, Spring Drum, Thunder Sheet - multisampled with up to 6 velocity layers and 8x round robin, some electronic derivatives and tempo-synced loops.
*Various found metal objects, also sampled in the field with a field recorder.
Specs:
- Approximately 1 GB of samples
(400+ wavs/stereo/48 kHz/24 Bit), all acoustic samples were recorded in L-C-R with phase-aligned microphone signals.
*Up to 6 velocity layers and 10x round robin.
*Wave-tables derived from the sampled instruments.
*Aproximately 60+ patches.
*Content is not encrypted, samples and wavetables can be used in other samplers and synths.
*Delivery: download
*Pre-order price: € 28 EUR
*Price on release: € 35 EUR (ETA 1st half of March)
*Requires the full version of Falcon version 3.0 or higher, does not work with the UVI player.
----
The demos below were produced using only patches from Metal Percussion, no post-processing was applied apart from a limiter on the master output.
https://soundcloud.com/sampleconstruct/ ... gles-metal
Video playlist:
https://www.youtube.com/playlist?list=P ... FBhVdDH3RO
Thanks for reading
Simon Stockhausen
Statistics: Posted by Sampleconstruct — Mon Feb 05, 2024 1:58 pm