I've tried a range of prescale settings, but the higher you go the more variance is introduced. It does make it a little easier to hit higher velocities, but the range of velocities you get while trying to play notes with the same intended force gets a lot wider. While some of this may be due to my poor technique, I think some of it is due to the understandable focus on low latency feedback, and the small number of pressure samples taken to determine velocity. For MPE sounds where velocity is unimportant and channel pressure is the focus instead, the sensor works great.
It's possible my touch sensor could be not working as intended if other people have no trouble getting velocity values above 100 without lifting their finger off the pad first, but I'm currently working under the assumption that this is a limitation. I understand that a "high latency" mode due to a longer sample measurement for velocity might not be desirable to many users, but I'd still like to know if anyone has experimented with it in the past.
It's possible my touch sensor could be not working as intended if other people have no trouble getting velocity values above 100 without lifting their finger off the pad first, but I'm currently working under the assumption that this is a limitation. I understand that a "high latency" mode due to a longer sample measurement for velocity might not be desirable to many users, but I'd still like to know if anyone has experimented with it in the past.
Statistics: Posted by toasty224 — Sun Jul 28, 2024 5:58 pm