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DSP and Plugin Development • Re: Do you know all effects types in detail or do you outsource some?

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Melda saves himself an awful lot of time and effort per plugin with the framework decisions he's made. I recall someone (Angus from FXP?) pointing out that UI and operational stuff and suchlike, are a very considerable part of the effort of creating a given plugin, the actual audio engine is much more 'straightforward' in comparison. By standardising so much, Melda leaves much more time for the DSP side of things.
Obviously the closer you want to get to emulating a specific existing device, the more effort is required on the DSP side, but a lot of the companies with big bundles have been in the business for a long time, a large product range isnt that surprising. And obviously, anyone doing specific hardware emulations may tend to have a wider range by default; 6 different distortion pedal emulations instead of one broad-scope plugin.
Yes, there are some fairly specialist plugin developers out there, Sean Costello and (formerly) Michael Carnes obviously spent decades on reverb designs, but its not like there isnt 40+ years of papers and hardware designs out there as reference for people who arent going in quite as deep.

Statistics: Posted by whyterabbyt — Thu May 09, 2024 9:30 am



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